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Page History: Example games and other programs for the CMM2

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Page Revision: 2020/09/07 01:05


It's in the nature of all hobbyist software to be a "Work In Progress", but those items marked with Image are more WIP than others and may not yet be playable.

Games

Boulder Dash Image


Defender


Falfus 2

A puzzle game based on Puzznic. The goal is to clear each level by sliding matching tiles together. Two or more of the same tile touching along any edge will fuse and vanish with a pop. The player can slide tiles sideways only, and tiles fall when unsupported.

Flappy Bird

Simple Flappy Bird clone.

Gauntlet Image


Gomoku

Lunar Lander

CMM2 port of original CMM1 Lunar Lander game.

Max-E-Man

Near arcade perfect Pac-Man clone.

Reverse

A puzzle game in which the player must arrange a list of numbers in numerical order from left to right. Each move the player tells the computer how many numbers in the list (counting from the left) to reverse.

Space Invaders Image


Sudoku


Wolfenstein 3D Image

WARNING! May contain Nazis, swastikas and violence.

Zelda project demo Image

Requires firmware V5.05.05b4 or later.


Z-MIM

A Z-machine interpreter allowing the classic Infocom works of interactive fiction (e.g. Zork I, II & III) to be played on the Colour Maximite 2 - includes "Mini-Zork" sample game.

Other Amusements

Conway's Game of Life

An implementation of the classic Conway's Game of Life cellular automaton.

Eliza


NES Emulator in MMBasic Image

Don't get too excited it's ~10000x too slow to be playable, but nevertheless "Wow!"

PSG Demo

Demoscene style program showing off some great sound and graphic effects and including library for a VGM player with SN76489 / NES APU simulator.

Some demos

Turtle graphics demos, Sasquatch and others:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12465

Playing some sounds, capsikin:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12402&PID=150948#150948

Zap sounds with less distortion, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?PID=152111#152111

Some ZX Spectrum/BBC Micro style game sounds, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12561#152590

Some ZX Spectrum style game sounds, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12561#152618

Make and modify ZX Spectrum/BBC Micro style game sounds, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?PID=152962#152962

Play multiple sounds at once with using PLAY SOUND and soundno, capsikin.
https://www.thebackshed.com/forum/ViewTopic.php?PID=152116#152116

Play some sounds from QB style sound strings (also converting them to data statements)
http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12568

"Ghost in the Machine" plays music.
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12513&LastEntry=Y#153415
Author: hitsware2

Play sounds from Nokia RTL ringtone strings.
http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12568#152678

3D maze, vegipete
http://www.thebackshed.com/forum/ViewTopic.php?TID=12211&PID=147788#147788

Maze Generating Program, vegipete
http://www.thebackshed.com/forum/ViewTopic.php?TID=12209&PID=147789#147789

Polygon test (pseudo 3d), by Atomizer_Zero
http://www.thebackshed.com/forum/ViewTopic.php?TID=12554&PID=152527#152527

Peter's ball demo, modified by x4nd, using MATH calls
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12624&LastEntry=Y#153418

Some to be linked from the demo thread

https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1

Rotating cube

Colour bars

Sinecube

Rotating Dodecahedron

Rotating Football https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#147084(video here)

Julia and Mandelbrot Set. https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#146969

Showing the fonts
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=3#148934

(and there are more to add, please add more and/or add links for the ones that aren't yet linked)

Lots more example code here

https://github.com/mkopack73/cmm2_tests

colorcircles.bas works by itself. drawperf.bas and keytest.bas require stdsettings.inc to be saved in the directory with them, and some others need files to be in the correct location.

CMM2: Direction Movement Keycheck

http://www.thebackshed.com/forum/ViewTopic.php?TID=12371&PID=150454#150454

Short code examples

Possibly we should have a separate page for these if they're not complete programs.

Reading keys - showing codes returned by KEYDOWN: http://www.thebackshed.com/forum/ViewTopic.php?TID=12451&PID=151445#151445#151445

There were some in this thread: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150655

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150699

Speech (TTS) - say one thing, wait until that's finished, and say another: http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12476#151685

Subroutines, functions and library code

Pseudorandom number generator http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146248and how to use it http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146255 (the built in random number generator doesn't let you repeat the random sequence)
by: matherp

High Score handling reusable library
http://www.thebackshed.com/forum/ViewTopic.php?TID=12477&PID=151703#151703
Author: mkopack73

Joystick / Games controller library collection
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12534
Author: capsikin

Utilities

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12523&LastEntry=Y#152199 filebox file manager

Uncategorised

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12596
Hunt the Wumpus game
William Leue

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12610&LastEntry=Y#153241#153187 (fix link)
demo new commands
capsikin

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12610&LastEntry=Y#153241#153195 (fix link)
demo SPRITE HIDE SAFE n
matherp

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12610&LastEntry=Y#153241#153198 (fix link)
demo SPRITE SHOW SAFE n, x, y, layer
matherp

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12621&LastEntry=Y#153400#153384 (fix link)
sprite test (but it tears)
Nimue

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12623
CMM2:Game of Life / upgrade
twofingers

https://www.thebackshed.com/forum/ViewTopic.php?TID=12495&P=2#153226
Welcome tape 0.1 (you need to be running firmware version 5.05.05b19 or later)
compiled by thwill, from many contributors.

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12628
Peter's football demo using MATH calls
x4nd

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12630
Analog Clock program for CMM2
William Leue

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12631
Color Wheels (for the different color memory modes)
William Leue

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12632
"Amazin" program for CMM2
William Leue

https://www.thebackshed.com/forum/ViewTopic.php?TID=12600&PID=153265#153265
tennis.zip sprite example
matherp

https://www.thebackshed.com/forum/ViewTopic.php?TID=12482&PID=153429#153429
test card program to cover the new modes
TassyJim

Games from the 1970's, Mastermind and Qubic, a 4x4x4 tic-tac-toe game
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12627
IanS

Chiptune Drumsynth with 16 Step Sequencer
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12647#153623
TweakerRay

keyboard as a pianokey
https://www.thebackshed.com/forum/ViewTopic.php?TID=12560&PID=152660#152660
TweakerRay

Sprite maker / sprite editor
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12662#153810
capsikin

8x8 Font editor
https://www.thebackshed.com/forum/ViewTopic.php?PID=153822#153822
capsikin