Page History: Example games and other programs for the CMM2
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Page Revision: 2020/08/16 03:07
It's in the nature of all hobbyist software to be a "Work In Progress", but those items marked with
are more WIP than others and may not yet be playable.
Games
Boulder Dash Falfus 2A puzzle game based on
Puzznic. The goal is to clear each level by sliding matching tiles together. Two or more of the same tile touching along any edge will fuse and vanish with a pop. The player can slide tiles sideways only, and tiles fall when unsupported.
Flappy BirdSimple
Flappy Bird clone.
Gauntlet GomokuLunar LanderCMM2 port of
original CMM1 Lunar Lander game.
Max-E-ManReverseA puzzle game in which the player must arrange a list of numbers in numerical order from left to right. Each move the player tells the computer how many numbers in the list (counting from the left) to reverse.
Space Invaders SudokuWolfenstein 3D WARNING! May contain Nazis, swastikas and violence.
Zelda project demo needs recent firmware V5.05.05b4 or later
Z-MIMA Z-machine interpreter allowing the classic Infocom works of interactive fiction (e.g. Zork I, II & III) to be played on the Colour Maximite 2 - includes "Mini-Zork" sample game.
Other Amusements
ElizaNES Emulator in MMBasic Don't get too excited it's ~10000x too slow to be playable, but nevertheless "Wow!"
PSG DemoDemoscene style program showing off some great sound and graphic effects and including library for a VGM player with SN76489 / NES APU simulator.
John Conway's Game of Life for Micromite MMBasicSome demos
Turtle graphics demos, Sasquatch and others:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12465Playing some sounds, capsikin:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12402&PID=150948#150948Zap sounds with less distortion, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?PID=152111#152111Some ZX Spectrum/BBC Micro style game sounds, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12561#152590Some ZX Spectrum style game sounds, capsikin:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12561#152618play multiple sounds at once with using PLAY SOUND and soundno, capsikin.
https://www.thebackshed.com/forum/ViewTopic.php?PID=152116#1521163D maze, vegipete
http://www.thebackshed.com/forum/ViewTopic.php?TID=12211&PID=147788#147788Maze Generating Program, vegipete
http://www.thebackshed.com/forum/ViewTopic.php?TID=12209&PID=147789#147789Polygon test (pseudo 3d), by Atomizer_Zero
http://www.thebackshed.com/forum/ViewTopic.php?TID=12554&PID=152527#152527Some to be linked from the demo thread
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1Rotating cube
Colour bars
sinecube
Rotating Dodecahedron
Rotating Football
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#147084(video
here)
Julia and Mandelbrot Set.
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#146969Showing the fonts
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=3#148934(and there are more to add, please add more and/or add links for the ones that aren't yet linked)
Lots more example code here
https://github.com/mkopack73/cmm2_testscolorcircles.bas works by itself. drawperf.bas and keytest.bas require stdsettings.inc to be saved in the directory with them, and some others need files to be in the correct location.
CMM2: Direction Movement Keycheck
http://www.thebackshed.com/forum/ViewTopic.php?TID=12371&PID=150454#150454Short code examples
Possibly we should have a separate page for these if they're not complete programs.
Reading keys - showing codes returned by KEYDOWN:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12451&PID=151445#151445#151445There were some in this thread:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1Movement examples:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150655Movement examples:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150699Speech (TTS) - say one thing, wait until that's finished, and say another:
http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12476#151685Subroutines, functions and library code¶
Pseudorandom number generator
http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146248and how to use it
http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146255 (the built in random number generator doesn't let you repeat the random sequence)
by: matherp
High Score handling reusable library
http://www.thebackshed.com/forum/ViewTopic.php?TID=12477&PID=151703#151703Author: mkopack73
Joystick / Games controller library collection
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12534Author: capsikin
Utilities
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12523&LastEntry=Y#152199 filebox file manager