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Page History: Example games and other programs for the CMM2

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Page Revision: 2020/08/05 12:01


It's in the nature of all hobbyist software to be a "Work In Progress", but those items marked with Image are more WIP than others and may not yet be playable.

Games

Boulder Dash Image


Falfus 2

A puzzle game based on Puzznic. The goal is to clear each level by sliding matching tiles together. Two or more of the same tile touching along any edge will fuse and vanish with a pop. The player can slide tiles sideways only, and tiles fall when unsupported.

Flappy Bird


Gauntlet Image


Gomoku


Lunar Lander

CMM2 port of original CMM1 Lunar Lander game.

Max-E-Man


Reverse

A puzzle game in which the player must arrange a list of numbers in numerical order from left to right. Each move the player tells the computer how many numbers in the list (counting from the left) to reverse.

Sudoku


Wolfenstein 3D Image

WARNING! May contain Nazis, swastikas and violence.

Z-MIM

A Z-machine interpreter allowing the classic Infocom works of interactive fiction to be played on the Colour Maximite 2 - includes sample Z-machine game.

Other Amusements

Eliza


PSG Demo

Demoscene style program showing off some great sound and graphic effects and including library for a VGM player with SN76489 / NES APU simulator.

Some demos

turtle graphics demos:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12465

playing some sounds:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12402&PID=150948#150948

Some to be linked from the demo thread

https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1

Rotating cube

Colour bars

sinecube

Rotating Dodecahedron

Rotating Football https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#147084(video here)

(and there are more to add, please add more and/or add links for the ones that aren't yet linked)

Lots more example code here

https://github.com/mkopack73/cmm2_tests

colorcircles.bas works by itself. drawperf.bas and keytest.bas require stdsettings.inc to be saved in the directory with them, and some others need files to be in the correct location.

CMM2: Direction Movement Keycheck

http://www.thebackshed.com/forum/ViewTopic.php?TID=12371&PID=150454#150454

Short code examples

Possibly we should have a separate page for these if they're not complete programs.

Reading keys - showing codes returned by KEYDOWN: http://www.thebackshed.com/forum/ViewTopic.php?TID=12451&PID=151445#151445#151445

There were some in this thread: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150655

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150699

Speech (TTS) - say one thing, wait until that's finished, and say another: http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12476#151685

Subroutines, functions and library code

Pseudorandom number generator http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146248and how to use it http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146255 (the built in random number generator doesn't let you repeat the random sequence)
by: matherp

High Score handling reusable library
http://www.thebackshed.com/forum/ViewTopic.php?TID=12477&PID=151703#151703
Author: mkopack73