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Page History: Example games and other programs for the CMM2

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Page Revision: 2020/08/05 03:41


Games

Boulder Dash


Flappy Bird


Gomoku


Lunar Lander

CMM2 port of original CMM1 Lunar Lander game.

Max-E-Man


Reverse

A puzzle game in which the player must arrange a list of numbers in numerical order from left to right. Each move the player tells the computer how many numbers in the list (counting from the left) to reverse.

Sudoku


Z-MIM

A Z-machine interpreter allowing the classic Infocom works of interactive fiction to be played on the Colour Maximite 2 - includes sample Z-machine game.

Other Amusements

Eliza


Several examples on https://github.com/mauroxavierneto

including:

game

Gauntlet
link to the code here https://github.com/mauroxavierneto/gauntlet_cmm2

game

Wolfenstein 3d (warn for violence or swastika)

demo

PSG Demo - demoscene program showing some great sound and graphic effect - comes with the PSG Mini library here:
https://github.com/mauroxavierneto/psgmini_cmm2
psgdemo.bas is the file to run
This may be it in the video: Colour Maximite 2 - Demo X

Some demos

turtle graphics demos:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12465

playing some sounds:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12402&PID=150948#150948

Some to be linked from the demo thread

https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1

Rotating cube

Colour bars

sinecube

Rotating Dodecahedron

Rotating Football https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#147084(video here)

(and there are more to add, please add more and/or add links for the ones that aren't yet linked)

Lots more example code here

https://github.com/mkopack73/cmm2_tests

colorcircles.bas works by itself. drawperf.bas and keytest.bas require stdsettings.inc to be saved in the directory with them, and some others need files to be in the correct location.

CMM2: Direction Movement Keycheck

http://www.thebackshed.com/forum/ViewTopic.php?TID=12371&PID=150454#150454

Short code examples

Possibly we should have a separate page for these if they're not complete programs.

Reading keys - showing codes returned by KEYDOWN: http://www.thebackshed.com/forum/ViewTopic.php?TID=12451&PID=151445#151445#151445

There were some in this thread: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150655

Movement examples: http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150699

Speech (TTS) - say one thing, wait until that's finished, and say another: http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12476#151685

Subroutines, functions and library code

Pseudorandom number generator http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146248and how to use it http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146255 (the built in random number generator doesn't let you repeat the random sequence)