Page History: Example games and other programs for the CMM2
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Page Revision: 2020/08/05 03:41
Games
Boulder DashFlappy BirdGomokuLunar LanderCMM2 port of
original CMM1 Lunar Lander game.
Max-E-ManReverseA puzzle game in which the player must arrange a list of numbers in numerical order from left to right. Each move the player tells the computer how many numbers in the list (counting from the left) to reverse.
SudokuZ-MIMA Z-machine interpreter allowing the classic Infocom works of interactive fiction to be played on the Colour Maximite 2 - includes sample Z-machine game.
Other Amusements
Elizaincluding:
game
Gauntlet
link to the code here
https://github.com/mauroxavierneto/gauntlet_cmm2game
Wolfenstein 3d (warn for violence or swastika)
demo
PSG Demo - demoscene program showing some great sound and graphic effect - comes with the PSG Mini library here:
https://github.com/mauroxavierneto/psgmini_cmm2psgdemo.bas is the file to run
This may be it in the video:
Colour Maximite 2 - Demo XSome demos
turtle graphics demos:
https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12465playing some sounds:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12402&PID=150948#150948Some to be linked from the demo thread
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1Rotating cube
Colour bars
sinecube
Rotating Dodecahedron
Rotating Football
https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1#147084(video
here)
(and there are more to add, please add more and/or add links for the ones that aren't yet linked)
Lots more example code here
https://github.com/mkopack73/cmm2_testscolorcircles.bas works by itself. drawperf.bas and keytest.bas require stdsettings.inc to be saved in the directory with them, and some others need files to be in the correct location.
CMM2: Direction Movement Keycheck
http://www.thebackshed.com/forum/ViewTopic.php?TID=12371&PID=150454#150454Short code examples
Possibly we should have a separate page for these if they're not complete programs.
Reading keys - showing codes returned by KEYDOWN:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12451&PID=151445#151445#151445There were some in this thread:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1Movement examples:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150655Movement examples:
http://www.thebackshed.com/forum/ViewTopic.php?TID=12378&P=1#150699Speech (TTS) - say one thing, wait until that's finished, and say another:
http://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=12476#151685Subroutines, functions and library code¶
Pseudorandom number generator
http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146248and how to use it
http://www.thebackshed.com/forum/ViewTopic.php?TID=12105&PID=146255#146255 (the built in random number generator doesn't let you repeat the random sequence)